
TASK | Lua Documentation - docs.cherax.vip
void TASK_COMBAT_PED(Ped ped, Ped targetPed, int p2, int p3) void TASK_WANDER_STANDARD(Ped ped, float p1, int p2) void …
Practical Information | Lua Documentation
You're welcome to contact us:Cherax Forum
API Reference | Lua Documentation - docs.cherax.vip
Development Q&A Lua Directory: C:\Users\ {machine.username}\AppData\Roaming\Cherax\Lua Previous Practical Information Next Classes Last updated 4 years ago
SCRIPT | Lua Documentation - docs.cherax.vip
int START_NEW_SCRIPT(string scriptName, int stackSize) Player GET_HOST_OF_THIS_SCRIPT() float GET_GLOBAL_F(int global) int GET_GLOBAL_I(int …
VEHICLE | Lua Documentation - docs.cherax.vip
void SET_VEHICLE_TYRE_SMOKE_COLOR(Vehicle vehicle, int r, int g, int b) Ped GET_PED_IN_VEHICLE_SEAT(Vehicle vehicle, int seatIndex, bool p2) void …
STATS | Lua Documentation - docs.cherax.vip
bool STAT_SET_INT(Hash statName, int value, bool save) bool STAT_SET_FLOAT(Hash statName, float value, bool save) bool STAT_SET_BOOL(Hash statName, bool value, bool ...
GAMEPLAY | Lua Documentation - docs.cherax.vip
void TERMINATE_ALL_SCRIPTS_WITH_THIS_NAME(string scriptName) void SET_FAKE_WANTED_LEVEL(int fakeWantedLevel) bool IS_BIT_SET(int address, int offset) …
CUTSCENE | Lua Documentation - docs.cherax.vip
bool IS_CUTSCENE_ACTIVE() bool IS_CUTSCENE_PLAYING() bool HAS_CUTSCENE_LOADED() void STOP_CUTSCENE_IMMEDIATELY()
ENTITY | Lua Documentation - docs.cherax.vip
bool DOES_ENTITY_EXIST(Entity entity) vec3 GET_ENTITY_COORDS(Entity entity) void SET_ENTITY_COORDS_NO_OFFSET(Entity entity, float xPos, float yPos, float zPos) vec3 …
Globals | Lua Documentation - docs.cherax.vip
enum ImGuiStyleVar_ { // Enum name --------------------- // Member in ImGuiStyle structure (see ImGuiStyle for descriptions) ImGuiStyleVar_Alpha, // float Alpha ...