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  1. TASK | Lua Documentation - docs.cherax.vip

    void TASK_COMBAT_PED(Ped ped, Ped targetPed, int p2, int p3) void TASK_WANDER_STANDARD(Ped ped, float p1, int p2) void …

  2. Practical Information | Lua Documentation

    You're welcome to contact us:Cherax Forum

  3. API Reference | Lua Documentation - docs.cherax.vip

    Development Q&A Lua Directory: C:\Users\ {machine.username}\AppData\Roaming\Cherax\Lua Previous Practical Information Next Classes Last updated 4 years ago

  4. SCRIPT | Lua Documentation - docs.cherax.vip

    int START_NEW_SCRIPT(string scriptName, int stackSize) Player GET_HOST_OF_THIS_SCRIPT() float GET_GLOBAL_F(int global) int GET_GLOBAL_I(int …

  5. VEHICLE | Lua Documentation - docs.cherax.vip

    void SET_VEHICLE_TYRE_SMOKE_COLOR(Vehicle vehicle, int r, int g, int b) Ped GET_PED_IN_VEHICLE_SEAT(Vehicle vehicle, int seatIndex, bool p2) void …

  6. STATS | Lua Documentation - docs.cherax.vip

    bool STAT_SET_INT(Hash statName, int value, bool save) bool STAT_SET_FLOAT(Hash statName, float value, bool save) bool STAT_SET_BOOL(Hash statName, bool value, bool ...

  7. GAMEPLAY | Lua Documentation - docs.cherax.vip

    void TERMINATE_ALL_SCRIPTS_WITH_THIS_NAME(string scriptName) void SET_FAKE_WANTED_LEVEL(int fakeWantedLevel) bool IS_BIT_SET(int address, int offset) …

  8. CUTSCENE | Lua Documentation - docs.cherax.vip

    bool IS_CUTSCENE_ACTIVE() bool IS_CUTSCENE_PLAYING() bool HAS_CUTSCENE_LOADED() void STOP_CUTSCENE_IMMEDIATELY()

  9. ENTITY | Lua Documentation - docs.cherax.vip

    bool DOES_ENTITY_EXIST(Entity entity) vec3 GET_ENTITY_COORDS(Entity entity) void SET_ENTITY_COORDS_NO_OFFSET(Entity entity, float xPos, float yPos, float zPos) vec3 …

  10. Globals | Lua Documentation - docs.cherax.vip

    enum ImGuiStyleVar_ { // Enum name --------------------- // Member in ImGuiStyle structure (see ImGuiStyle for descriptions) ImGuiStyleVar_Alpha, // float Alpha ...