
OpenGL ES - The Standard for Embedded 3D Graphics Acceleration
OpenGL ES is widely deployed across smartphones, tablets, smart TVs, and wearable devices, and is supported on Android. It also powers web graphics through WebGL, which is built on …
Khronos OpenGL ES Registry - The Khronos Group Inc
The OpenGL ES Registry contains specifications of the core API and shading language; specifications of Khronos- and vendor-approved OpenGL ES extensions; header files …
OpenGL ES - OpenGL Wiki - Khronos Group
OpenGL ES is an “embeddable subset” of OpenGL. It slims down the rather large OpenGL API to the bare essentials, so that it can be implemented on devices with simpler, cheaper hardware, …
OpenGL ES 3.0 Reference Pages - Khronos Group
OpenCL™, OpenGL® and the OpenGL ES™ and OpenGL SC™ logos are registered trademarks or trademarks used under license by Khronos. All other product names, trademarks, and/or …
Khronos OpenGL® and OpenGL® ES Reference Pages
Formal Specifications for the OpenGL and OpenGL ES APIs and Shading Languages are available from the OpenGL Registry. These are the authoritative documents for how the APIs …
OpenGL ES 2.0 Reference Pages - Khronos Group
OpenCL™, OpenGL® and the OpenGL ES™ and OpenGL SC™ logos are registered trademarks or trademarks used under license by Khronos. All other product names, trademarks, and/or …
OpenGL ES SDK - The Khronos Group
Here you'll find some of the most valuable resources available to OpenGL ES developers, all in one place. Use the menu above to navigate to each contribution.
We view OpenGL ES as a pipeline having some programmable stages and some state-driven stages that control a set of specific drawing operations. This model should engender a …
The emulator is a full implementation of OpenGL ES 2.0, which means that graphics code written on the emulator should port seamlessly to real devices. Note that the emulator requires that …
Khronos OpenGL® Registry - The Khronos Group Inc
The OpenGL registry is part of the Combined OpenGL Registry for OpenGL, OpenGL ES, and OpenGL SC, which includes the XML API registry of reserved enumerants and functions.